Upgrades and Removing Game Mechanics that Don't Work: 17.waves Devlog

Опубликовано: 27 Март 2026
на канале: peartree games
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Quick video going over a tower defense side project I'm working showing the new individual player class Upgrades and a couple planned mechanics that didn't work out.

If you have a game mechanic that isn't working, you can try to revamp it but sometimes it's better to just get rid of it. Strip your game down to the most fun parts and leave everything else.

The original Tower Selection UI method was too disconnected, so back to a tried and true Radial Menu. Also the Energy Grid constraining the player's base area is great for Grand Strategy games but didn't work out well for a Tower Defense game, oh well.

My first released game Lucent Bounds: https://store.steampowered.com/app/17...