Some thoughts about dialogue and some of the decisions I've made for Return of the Lividaea.
Notes:
Sorry about the audio notification in the recordings, still learning. My design analysis is very amateur, but I'm making these devlogs and discussing game design to help improve, so if you have critiques or comments, please let me know!
Chapters:
00:00 Introduction
00:30 Requirements and Constraints
01:17 Writing and Development
02:38 Position
05:36 Style
06:42 Choices
06:18 Outro
My first released game Lucent Bounds: https://store.steampowered.com/app/17...
More Info on Dialogue:
https://www.gamedeveloper.com/design/...
https://www.pcgamer.com/the-evolving-...
• The Feature That Almost Sank Disco Elysium...