Meet my version of John Wick (Keanu Reeves) metahuman in @UnrealEngine 5.3
I’m testing an awesome 8k skin texture from @3dscanstore to enhance realism.
Also, I added some blood to the texture from @ProductionCrate and then I did the normal map for that.
Animation was rendered using path tracer 1024 samples.
Render time: 20h 41min.
Powered by @NVIDIA-Studio RTX 3090 + Studio driver.
The original Keanu Reeves was modeled by @georgesiskas and then I converted to a metahuman using #MeshToMetahuman plugin.
And for facial mocap, I used an iPhone + #MetahumanAnimator
For the background I used a HDRI from Nick Scarcella (Manhattan Nights Vol. 1).
AI voice was used, combining “text-to-speech” with “speech-to-speech” and then I edited the audio, so it looks less robotic.
@LionsgateMovies @parisfilmes
#johnwick #keanureeves #unrealengine #ue5 #pathtracer #vfx #3d #animation #80level #80lvltalent #cyberpunk #filmmakers #realtime #virtualproduction #johnwick4