John Wick (Keanu Reeves) Metahuman in Unreal Engine 5.3 (Path Tracer)

Опубликовано: 15 Март 2026
на канале: Third Move Studios (by Anderson Rohr)
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Meet my version of John Wick (Keanu Reeves) metahuman in ‪@UnrealEngine‬ 5.3

I’m testing an awesome 8k skin texture from ‪@3dscanstore‬ to enhance realism.

Also, I added some blood to the texture from ‪@ProductionCrate‬ and then I did the normal map for that.

Animation was rendered using path tracer 1024 samples.
Render time: 20h 41min.
Powered by ‪@NVIDIA-Studio‬ RTX 3090 + Studio driver.

The original Keanu Reeves was modeled by ‪@georgesiskas‬ and then I converted to a metahuman using #MeshToMetahuman plugin.
And for facial mocap, I used an iPhone + #MetahumanAnimator

For the background I used a HDRI from Nick Scarcella (Manhattan Nights Vol. 1).
AI voice was used, combining “text-to-speech” with “speech-to-speech” and then I edited the audio, so it looks less robotic.

‪@LionsgateMovies‬ ‪@parisfilmes‬

#johnwick #keanureeves #unrealengine #ue5 #pathtracer #vfx #3d #animation #80level #80lvltalent #cyberpunk #filmmakers #realtime #virtualproduction #johnwick4