NVIDIA NvRTX branch for Unreal Engine 5.4 - Realistic Metahuman

Опубликовано: 03 Сентябрь 2026
на канале: Third Move Studios (by Anderson Rohr)
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This time I created my father in 3D.
For rendering, I used a custom version of ‪@UnrealEngine‬ 5.4 created by the guys at ‪@NVIDIA‬ / ‪@NVIDIADeveloper‬
It's called NVIDIA NvRTX Unreal Engine 5.4 branch from ‪@GitHub‬

Using Ray Traced Sampled Direct Lighting (RTXDI) and ReSTIR GI, I noticed a better, cleaner and more stable Global Illumination (GI).

I got more detailed skin with Path Tracer, but some weird parts.
So I did two EXR renders and composed some parts of each to achieve a better look.
Render 1: ReSTIR GI with RTXDI
Render 2: Path Tracer with 300 samples.

Process:
Scanned with ‪@polycam3d‬ and then converted to a Metahuman.
Used ‪@BlenderOfficial‬ with ‪@keentools‬ FaceBuilder plugin to create 8k texture compatible with Metahuman.
Edited the texture in ‪@Photoshop‬ and then created a normal map.
Processed the texture in ‪@beeble-ai‬ SwitchLight Studio, so AI removed some reflections/specular and created a better albedo map. Final texture composed with both albedos (my edit + AI)
Rendered in UE 5.4 NVIDIA branch (as mentioned above).
Composed both renders in Photoshop.
Color grading and AI filter for smoothing the hair in ‪@Lightroom‬

Powered by ‪@NVIDIA-Studio‬ driver and RTX GPU 🔋

That's it. Hope you like it.
Please give a like on ArtStation 😊
https://www.artstation.com/artwork/AZ...

Also, check out my mother in 3D here:
   • NVIDIA NvRTX branch for Unreal Engine 5.4 ...  


#unreal #UE5 #metahuman #digitalhuman #realtime #RTXDI #ResTIRGI #Lumen #PathTracer #Photogrammetry #realism #portrait #lighting