“And... is everything real or Unreal?”
A monologue by me.
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Thanks to @polycam3d I could easily create a 3D scan of my face with very high precision, just from a recorded video!
I created a workflow to convert the 3D scan to a metahuman + 8k texture of myself based on 24MP pics.
The 8k texture was created with @BlenderOfficial + @keentools FaceBuilder plugin and @Photoshop replacing the standard metahuman 2k albedo texture.
The power of @UnrealEngine gave me the possibility to see everything in real-time, changing lights, camera angles, etc, everytime when necessary.
And just with an iPhone, I could capture my facial expressions and use the MetaHuman Animator method.
Rendered in UE 5.3 with Lumen.
Also, this video was possible thanks to my RTX GPU and @NVIDIA-Studio driver. It was incredibly fast to render every single frame, even with anti-aliasing.
Video editing and color grading was made with @Adobe Premiere Pro and After Effects.
And the Matrix effect was made thanks to Neural Filters in Photoshop, which I created an action to automatically apply the filter on every single frame of this specific scene.
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#unrealengine #3d #digitalhuman #metahuman #3d #polycam #blender #keentools #facebuilder #photoshop #premierepro #aftereffects #neuralfilters #thematrix #virtual #80lvtalent #80level #nvidia #rtxon #nvidiastudio #nvidiastudioambassador