Fun experiments using inverse kinematics to replace hand-coded animations for strafing locomotion in our Capture The Flag simulation. See http://aisandbox.com/ for details!
M36 JACKSON - 9 kills 3.2k damage. beginner's guide with explanations. how to play TD sniper in WOT.
sunil chhetri efootball ❤️🔥
[YBA] How To Get Requiem Arrows!
Perfect Curve With a Flush Trim Router & Template
SAAB 9-3 Convertible crash test I.
COMENTANDO ESTE VIDEO QUE DE VERDAD ME PARECE VERGONZOSO.
A Perfect Sunrise
CYPHER OF ALL CYPHERS 19 FEATURING THE HOODIES, ETO, SEXXY LEXXY, SMOOTH HAYNES, AND MORE
Motion Planning with Motion Graph and A*
nucl.ai Conference: Ubisoft Toronto's Motion Fields Technology
nucl.ai Conference: Ubisoft Toronto "IK Rig" Prototype
Long Discussion about Character Animation Technology (Part 2)
Long Discussion about Character Animation Technology (Part 1)
AI for Real-Time Decisions (nucl.ai Conference)
IK-based Procedural Locomotion #1
IK-based Procedural Locomotion #2
IK-based Procedural Locomotion #3
IK-based Procedural Locomotion #4
IK-based Procedural Locomotion #5
Deep Reinforcement Learning for PlanetWars