Current version of inverse kinematics to power strafe locomotion, replacing hand-crafted animations in our Capture The Flag simulation. See http://aisandbox.com/ for details!
Hehe boys
Valorant, but its 60hz | Astrodox
1280x1024-60hz
Prison work. Seamstress. Nikita Kolesnikov
Wizard101: Olivia StormCloud's Tutorial on Single Combat
Counter strike Global Offensive esti degeaba XD
Bad Aim? Use Duelists | Astrodox
Content: Creating a Card in a Channel
Motion Planning with Motion Graph and A*
nucl.ai Conference: Ubisoft Toronto's Motion Fields Technology
nucl.ai Conference: Ubisoft Toronto "IK Rig" Prototype
Long Discussion about Character Animation Technology (Part 2)
Long Discussion about Character Animation Technology (Part 1)
AI for Real-Time Decisions (nucl.ai Conference)
IK-based Procedural Locomotion #1
IK-based Procedural Locomotion #2
IK-based Procedural Locomotion #3
IK-based Procedural Locomotion #4
IK-based Procedural Locomotion #5
Deep Reinforcement Learning for PlanetWars