#devlog #voxels #java
Remaking Minecraft in java stead of a C++ Minecraft Clone. My Voxel Engine now features voxel cave generation, infinite height for the voxel world, and optimizing my voxel game. Where I improved multiplayer game play with smooth player interaction with the voxels. Remaking Minecraft in java is challenging, but having multiplayer support brings the experience of Minecraft Java into new game engine. Minecraft caves are made with procedural generation when generating the world.
Be sure to check out my previous voxel engine devlog:
• Voxel Engine Development: New Voxel Game F...
Network Game Programming:
https://www.gafferongames.com/post/wh...
FastNoiseLite:https://github.com/Auburn/FastNoiseLite
Simplex Noise:https://en.wikipedia.org/wiki/Simplex...
LibGDX:https://libgdx.com/
Vintage Story:https://www.vintagestory.at/
Thanks to @Finding_Fortune
More voxel engine videos coming very soon, and I’m excited to share my voxel engine inspired by others who have built a C++ Minecraft Clone or Java Minecraft Clone. Making progress by taking one step at a time with each voxel feature coming together as one big game engine.
Music by @C418
C418 - one - 24 post success depression
• Post Success Depression
C418 - one - 16 swarms
• Swarms
Thumbnail by @Biscuit_MCYT
0:00 Introduction
0:20 Infinite World Height
1:58 Voxel Cave Generation
7:42 Voxel Engine Improvements
9:30 Outro