Hex Flower Playtest Session 7 | In the Heart of the Unknown (Part 2)
This is part 4 of a play test of my procedural adventure 'Carapace' and surrounding area. It's not the only way to do it. My friend and play tester used 6 pre-gens from the module Tomb of the Lizard King. I wanted fairly high level characters for this play test to ensure that we got to test as much out as possible.
::The party attempt to get back to 'town' using procedural Hex Crawl using 'In the Heart of the Unknown' Hex Flower Game Engine.
:: Session History
Session 1 - Party explored the town and got to the Hive
Session 2 - Party explored Hive using the 'Labyrinth move' method
Session 3 - Party escaped from my flooding trap complex (https://tinyurl.com/y5zseyht)
Session 4 - Party re-entered the Hive to finish the job using the 'Hex Flower' method
Session 5 - Party fight the Queen ant in 'boss fight'
Session 6 - Leave Hive and Hex Crawl using 'In the Heart of the Unknown'
Session 7 - Back to town; Hex Crawl using 'In the Heart of the Unknown'.
:: Video shortcuts:
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:: Carapace procedural module:
https://www.drivethrurpg.com/product/...
:: Heart of the Unknown - Hex Flower Game Engine
https://www.drivethrurpg.com/product/...
:: Background - Hex Flower Cookbook:
https://www.drivethrurpg.com/product/...
:: My Blog:
https://goblinshenchman.wordpress.com