In this video I demonstrate how to tweak and modify pathfinding in ATBTT in various ways, based on a question asked in my support thread.
Here I add water that halts movement, roads that grant extra move points and one directional move cost penalties for tile height differences.
Even though this was made over a year later, I build upon the features I added in Terrain Costs #1. So if you want to follow along I recommend watching that one first: • ATBTT - Experiments - Terrain Costs
Link to support thread on the UE4 forums: https://forums.unrealengine.com/unrea...
Join the ATBTT Discord: / discord
Available at the Unreal Engine Marketplace: https://www.unrealengine.com/marketpl...