ATBTT - Experiments - Terrain Costs #2

Опубликовано: 06 Август 2026
на канале: Knut Øverbye
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In this video I demonstrate how to tweak and modify pathfinding in ATBTT in various ways, based on a question asked in my support thread.

Here I add water that halts movement, roads that grant extra move points and one directional move cost penalties for tile height differences.

Even though this was made over a year later, I build upon the features I added in Terrain Costs #1. So if you want to follow along I recommend watching that one first:    • ATBTT - Experiments - Terrain Costs  

Link to support thread on the UE4 forums: https://forums.unrealengine.com/unrea...

Join the ATBTT Discord:   / discord  

Available at the Unreal Engine Marketplace: https://www.unrealengine.com/marketpl...