Now also works with Unreal Engine 5!
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This asset contains all the components you need to create a full game in the deckbuilder roguelike genre. Inspired by greats in the genre such as Slay the Spire, Roguebook and Monster Train, the toolkit provides a flexible and modular framework for creating complex and interactive game rules.
The asset is data driven and largely component based, letting you easily add new cards, minions and artifacts through data tables and defining their behavior through components. Game visuals are kept separate from game logic through composition and a custom Action Queue system, making it easy to swap out the visuals for your own. The toolkit is filled with example content to use as references for your own additions.
Features:
• Data and component-based card creation system.
• A complete example game, with saving, loading, level transitions win/loss states.
• Deep UI system, including card widgets, status effect display, enemy intentions, tooltips ++
• Lots of example cards, minions, artifacts and status effects.
• Custom Event Dispatcher system for creating complex interactions between blueprints.
• Custom made card frame and UI. Card portraits are public domain (see technical details).
• The Attack Pattern Component lets you define how AI minions select their abilities.
• Reward manager for awarding cards and artifacts of set rarities.
• Node map between combat encounters lets the player choose their own path. (note that this map is currently not randomized, but must be hand placed).
Music for this video is Night Wanderer by Alumo: / synthwave
Alumo on Bandcamp: alumo.bandcamp.com
Alumo on Spotify: sptfy.com/alumo
Alumo on SoundCloud: bit.ly/alumo-sc