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Nightly News Full Episode - June 19
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Dev Update 9: Random Chests, Gothic Armor, Vendors, and Castle Ruins
Dev Update 8: Procedural Forest Level, Sounds, Effects, New Equipment, and a River
Dev Update 7: a human character, new equipment, and our first enemy
Dev Update 6: Inventory, armor, attributes, damage zones, and hit reactions
Dev Update 5: Witch's Hut in the woods
Dev Update 4: Witch's Hut in the woods, environment first pass
Dev Update 3: Blocking ability, initial enemy spawning/attacking, improved collision and animations
showcasing alsv4 integration with UE4 GAS - stamina, targeting, and injured limbs that ragdoll
UE4 Crowds of birds that fly away when the player is nearby