Lots of progress made:
Moved away from the project being based on Unreal's GAS
Integrated the action rpg template which gave me the inventory and attributes and damage types all out of the box
Added stamina on top of it
Moved the existing combat abilities over to Able (block/attack/sprint)
Got the skills integration with the action rpg skill system most of the way done
Created new hit reactions for the two damage types, and some particles for fun
Integrated the chest modular medieval armor with the inventory/equipment system and created icons for the two armor pieces.
Still lots of work to do, the UI definitely needs a complete overhaul but it's functional. Need to eventually move the rest of the medieval armor into the item data table, and get them working besides just the chest pieces
Also need to find a base character to replace the mannequin with. I spent a lot of effort trying to integrate unreal's metahumans but it would require reskinning all the armor for the different skeleton, or retargeting the metahuman to the alsv4 skeleton and using mesh morpher to fix all the armor placement issues.