The reason this worked so well is that these meshes originated from 3dsmax with triangulation checked on export. It's not perfect and depends on the topology of the mesh.
CHONKY TAHM KENCH: I WAS SABOTAGED BY THIS ITEM...
TAEYANG (태양) - 1AM (Color Coded Lyrics Eng/Rom/Han)
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1 Hour Nikolay Sobolev laughing
TheSims4 Picks My Sims Story!
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परिवार Parivaar | Mithun Chakraborthy, Meenakshi & Shakti Kapoor | Full Movie 1987
Last Ninja 3 Mix - Enhanced
LastNinja1 Loading tracks - enhanced and mixed
LastNinja1 In game tracks - enhanced and mixed
Edit your pledge and add-on in Kickstarter
Retro collection 2024
Last Ninja - Kickstarter and Intergrator
Hair Strand Designer - Update - V1.71
Collecting nostalgia!
Game Over - Backdrop Designer
3dsmax Quadrify (untriangulate)
Human Shader Pack imported to Unity 6 HDRP
Amplify Shader Editor - Updating
Zbrush tool for lining up reference
Blood Decal and FX
Fixing the Eye Shader (HDRP) via Amplify Shader Editor
Modify Base Workflow1
Successfully aligned heads
Gridlock is here!
6 March 2024
Beard hairs - Hair Strand Designer
Setting up hair cards from Hair Strand Designer
Hair Clumps Setup
Hair Meshes Set1
Genie, Leonardo ai , Zbrush and Texture baking workflow