Fixing the shaders to work on a different version of unity is just a shader recompile/rebuild job when using Amplify Shader Editor. This is my Eye Shader pack for example.
You Tell Me: Dear Anonymous Critic
Descubre los contenedores mágicos que se transforman en un instante. 🤯
OLIVIA Great Epic for Faction GUIDE REVIEW INFINITE MAGICRAID IMR
[Raspberry Pi Pico W] BTstack: Ep 6. HID device, Mouse and ADC Joystick || RP2040
The Regis Family Experiment
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#Beruniy
My 23rd Birthday Vlog
Мещёрские Дебри 2017
Last Ninja 3 Mix - Enhanced
LastNinja1 Loading tracks - enhanced and mixed
LastNinja1 In game tracks - enhanced and mixed
Edit your pledge and add-on in Kickstarter
Retro collection 2024
Last Ninja - Kickstarter and Intergrator
Hair Strand Designer - Update - V1.71
Collecting nostalgia!
Game Over - Backdrop Designer
3dsmax Quadrify (untriangulate)
Human Shader Pack imported to Unity 6 HDRP
Amplify Shader Editor - Updating
Zbrush tool for lining up reference
Blood Decal and FX
Fixing the Eye Shader (HDRP) via Amplify Shader Editor
Modify Base Workflow1
Successfully aligned heads
Gridlock is here!
6 March 2024
Beard hairs - Hair Strand Designer
Setting up hair cards from Hair Strand Designer
Hair Clumps Setup
Hair Meshes Set1
Genie, Leonardo ai , Zbrush and Texture baking workflow