This video covers how to setup instancing for your landscape materials in Unreal Engine. Instancing is a process of easily creating multiple variations of some main material, with different textures and settings available on each variation. There are many benefits to understanding and using material instancing, briefly covered in this video.
00:00 Intro
00:24 Recap
01:22 Intro to Instancing
02:40 Exposing Textures as Parameters
04:30 Creating an Instanced Material
09:30 More Examples
10:55 Outro