Natural Aesthetics in UE5 - Part 2.2 - Using Textures in Landscape Layer Materials

Опубликовано: 14 Май 2026
на канале: Generally Playful
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In this video we bring in some textures from Quixel Megascans to bring definition and detail to our landscapes. By the end of this video you will be able to replace the solid colours from the previous video with realistic photoscanned textures of grass, sand, mud, snow, or anything else you can find on Megascans!

00:00 Intro to Texture Sampling
02:58 Setting Textures
07:35 The Shininess Problem
09:40 Metallic, Specular, Roughness
14:22 Layer Blended Metallic, Specular, Roughness
17:22 Consolidating Settings Using Material Attributes
21:30 Normal Maps
26:25 Layer Blended Normal Maps
27:48 Outtro