NinjaPlayer - UV coordinates for Flipbook mapping in Niagara Systems [UE4]

Опубликовано: 18 Июнь 2026
на канале: Andras Ketzer
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NinjaPlayer is a generic flipbook processor for Unreal mapping baked simulation data on Meshes, Particles, Particle Arrays and UI. In this video we are discussing how to assign UV coordinates for particles to perform mapping.

NinjaPlayer is included to NinjaTools 1.4 - also available as a standalone asset:

Marketplace: https://www.unrealengine.com/marketpl...
PlayList:    • NinjaPlayer  

For baking fluids to flipbooks, see FluidNinja VFX Tools:
https://unrealengine.com/marketplace/...

FluidNinja VFX Tools Playlist
   • FluidNinja VFX Tools Tutorials