Party 1: 00:00
Party 2: 17:15
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Long fight, but that’s what I get for bringing mostly old units.
This fight is pretty similar to the Transcendence Tier 16 version, with a few slight changes. There is no wave 1 against Shinryu’s first form here.
Shinryu itself has 500m HP, and will constantly heal itself upon reaching 1%. Each heal will progressively get weaker and weaker and will make Shinryu shift to a new aura and open up with an AoE Brv attack.
White Aura (500m):
-Gains 100% Brv/Hp dmg dealt up
Blue Aura (450m):
-Gains 90% Brv/Hp dmg reduction
Yellow Aura (350m):
-Unable to heal or do brv gain
Red Aura (250m):
-50% Spd Up
-Unable to see turn in turn order
-player Max Hp reduced by 50%
-iBrv/mBrv reduced by 200%
-100% Brv poison of current brv
No Aura (150m):
-If Shinryu acts, instant party wipe
Shinryu’s force ability is an AoE HP Attack.
Shinryu’s force time is 20T and will heal back 100% of HP damage received.
To cancel Shinryu’s force time, use an FR ability that delays or an FR ability that grants buffs to your party.
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Soundtracks used (I do not own these songs):
-Octopath Traveler 2: “Lifting the Veil”
-Octopath Traveler 2: “Vide, The Wicked”
-Octopath Traveler 2: “Those Who Hope For The Dawn”
-Octopath Traveler 2: “Those Who Deny The Dawn”