Somehow, Lucilius Returned (Zero S++ Initial Completion with Ghandagoza)

Опубликовано: 04 Август 2026
на канале: Alphinaud Leveilleur
489
9

Awesome fight. The loot table is the same as normal Lucilius so it's purely for challenge and clearing sake.

A pretty messy initial clear but it all worked out. There's so much more in this fight compared to the normal verson, that it can get very visually messy.

We had Vane for Rampart, to handle Paradise Lost and most of Final Rebellion. The Vaseraga was running cover to give us more breathing room to deal damage. We mainly relied on Link Time to do most of the damage, while praying Lucilius doesn't give himself Defense Up during it lol

A couple noticeable changes compared to normal:
-Lucilius can dispel your party's buffs (the white glow on the screen you see sometimes, this also includes the invulnerability from perfect dodging)

-Lucilius randomly buffs himself with Defense Up, Atk Up, Supplementary Dmg, and Regen (heals for 1m a tick and still heals when you can't hit him). Later in the fight, he double buffs with Def/Regen or Atk/Supplementary. I think this was usually right after he dispels your party
-The buffs will eventually wear off, but the Defense Up and Regen are pretty potent

-Lucilius can send out several homing mini lasers that inflict atk down if you get hit

-Paradise Lost labor has ongoing AoE circles that inflict SBA seal (this doesn't apply to the Paradise Lost break checks that happen in the fight)
-Paradise Lost also lasts longer

-Gopherwood Ark has a LOT more line cleaves, starts instantly, and lasts longer
-New phase called "Nemesis," every player gets marked with a tracking line cleave, Lucilius can still be damaged during this and can also be outright stopped midway with SBAs

-Lucilius gains "Absolute Nothing," which can let him temporarily "stop" his projectiles to throw off your timings
-He can also "return" the orb projectiles he occasionally shoots out. He either slowly pulls them in (signified by blue color) or pulls them in really fast (longer pause, then orbs turn red)
-His mini homing lasers can also be paused and deal damage in place
-Final Rebellion has larger puddles and also extra projectiles at the end utilizing "Absolute Nothing"

-We skipped "The End" final stand so idk if there's any changes there

Ghandagoza Build
Overmastery
-Critical Hit Rate +20%
-Atk Power Up +1000
-Normal Atk Dmg Cap +20%
-Skill Dmg Cap Up +20%

Wrightstone
-Weak Point DMG Lv20
-Combo Booster Lv15
-Critical Hit Rate Lv10

Sigils
-Alpha+
-Alpha+
-Gamma+
-Gamma+
-Critical Hit Rate V+ / Stamina
-Tyranny V+ / Improved Dodge
-Stun Power V+ / Guts (Purely for Lucilius, my normal gameplay build has Life on the Line / Guts)
-Charged Attack V+ / Uplift
-Supplementary Dmg V+ / Supplementary Dmg
-War Elemental
-Eternal Rage's Warpath+ / Potion Hoarder
-Eternal Rage's Ethos+ / Nimble Onslaught