TIME STAMPS below!
Maybe the exact same thing can be achieved with shaders, i'm not sure, but i have the feeling that other effects and a different look are possible when you create it with actual geometry.
Feel free to comment or suggest anything down below.
Here is the blend file as seen at 41:00 https://drive.google.com/file/d/1aZ3o...
And here's the blend file from the end of the video:
https://drive.google.com/file/d/14v5R...
Time stamps:
0:00 - Intro
0:23 - Original 70's & 80's examples
1:20 - General goal of the tutorial
2:11 - Tutorial starts, create basic shape and array
6:19 - create distance from empty (& camera) nodes set-up
13:35 - replace basic shape with string (text)
18:13 - Optimize the amount of geometry, orientate the text
20:20 - create the shader
25:15 - check if node set-up works using empty
27:09 - transform the object on the Y axis
29:23 - change to distance to camera
32:21 - trim curve and explanation
37:02 - scale instances to create fake wide angle lens effect
41:10 - introduction to next section (move along a curve)
41:39 - explain about MIDI control of parameters
42:50 - revert & remove scale effect
43:17 - orthographic view problem and fix
44:31 - create curve to be followed
46:30 - set up curve modifier
48:09 - realize instances & increased amount of geometry problem
51:34 - tweak curve to taste
55:52 - scale instance effect with curve
57:38 - crash computer LOL!