Hex Offense Decision Tree: What to Do With & Without the Disc

Опубликовано: 17 Июль 2026
на канале: Hive Ultimate
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A clear framework for making better offensive decisions in Hex — and in any flow-based offense. This video walks through the Hex Movement Decision Tree step by step, then shows it working in real match footage from SMOG.

Disc-in-hand decisions: when to take the pass in front, when to look back to the previous thrower, when to continue the path of the disc, and when to face the centre and reset
Off-disc decisions: how to read whether to reposition, communicate, generate an option, or simply hold position and wait
Faking as a tool: why a committed fake — not a hesitation — is the correct response when a pass is marginal, and how it forces defensive commitment
SMOG footage walkthrough: a full possession mapped against the decision tree in real time, showing how disc speed, shape, and continuation cuts interact in practice

   • How to Play Hex: Shape — Outbreak Mountain...   — the spatial foundation this decision tree builds on
   • 3 Reasons to Play Hex Offense in Ultimate ...   — the case for flow-first offense
   • The Stall-Zero Backwards Pass: Why It Work...   — handler triangle and reset timing in depth

00:00 Intro — three elements of offense
00:27 Disc-in-hand decisions: left side of the tree
01:54 Previous thrower & continuing the path of the disc
03:02 Facing the centre to reset
03:18 Off-disc decisions: right side of the tree
04:46 SMOG footage — decision tree in live play
06:44 Full-speed replay and analysis
07:20 Closing thoughts

Original decision tree image: http://felixultimate.com/wp-content/u...
Hex Offence principles: http://felixultimate.com/2017/03/13/h...

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