I'm currently adding projectile physics to SABRE. Here I'm testing the collision detection by shooting trees as projectiles.
SABRE is based on the excellent raycasting tutorials by Lode Vandevenne: https://lodev.org/cgtutor/raycasting....
Graphics credits:
Pillar: lclMetal
Tree: lclMetal
New game planks: lclMetal
Dark wall with circular hole: lclMetal
Blue stone wall: Wolfenstein 3D
Barrel: Wolfenstein 3D
Flower pedestal: Cimi (pxhere.com)
Terra cotta planter: Tracy (opengameart.org
Music: Pure Bathing Culture - Pendulum