A test of a future feature of SABRE. This trick is based on rendering a grid of small ellipse-shaped ground/floor tiles.
с пасхой
Locator Part 1
Simon Lloyd - Two-minute improvisation #9: Descent
00:01:24
Грибог (замбуруг)дан 2 Та Махсулот Оркали Буткул Халос Булиш !!!
Инди игра НАГНУВШАЯ Battlefield ???
İmamoğlu İlke TV’ye konuştu: Yeni parti kapıda mı? |
Площадь Каспийск
00:00:00
Beat AI at Its Game: Master the Skills to Thrive
SABRE - Pseudo textured floor effect
SABRE - Shooting trees to walls (projectile testing)
CSGO: Perfect double kill nade
CSGO: Desert Lights
Swim in the air glitch - Zera: Myths Awaken
3D Sphere in Game Editor
CSGO: Arms Race weapon skip
CSGO: All headshot USP-S ace 1v4
Wingman highlights from a match on Vertigo
CSGO: Where did the AK go?
Zera - Epic Moves Awaken
CSGO: Two AWP shots through a smoke
CSGO: Ace 1v3 on Inferno
CSGO: Five-SeveN does not one shot kill an unhelmeted enemy
CSGO: One match clutch compilation
Custom text rendering for Game Editor
CSGO: All headshot pistol ace
CSGO: All headshot glock ace
Game Editor font tool by lcl - Sneak peek
Closest target AI in Game Editor
CSGO: Deagle Deathmatch 47 kills
SABRE World Editor (new version)
Game project - second update
Upcoming game (utilizes Sabre raycasting)