Custom text rendering for Game Editor

Опубликовано: 10 Октябрь 2024
на канале: lclMetal
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A presentation of some of the most useful features of my upcoming custom text rendering system for Game Editor. The text shown is actually made up of clones, one clone for every letter / character.

The system will be used together with a program for converting actual fonts to image fonts. That program will also allow setting the font attributes: letter spacing, word spacing, line spacing and indentation.

The features demonstrated in the video are:
Automatic text alignment (left, center, right)
Text parenting (all clones are parented individually to the parent actor)
Automatic line wrapping (allows fitting text in an area of a given widht)
Custom color coding (allows rendering text in multiple colors)
Fitting text in an area of a given size (allows fitting large paragraphs of text in small windows by using scrollable text)

The system is still a work in progress, so I'm not sharing the source just yet.

(No commentary this time, so listen to some nice music while watching. I recommend Kemopetrol: https://open.spotify.com/album/0hQWnD...)