A custom water solution I made a few months back. Features realtime shadow receiving, depth based colouring, depth based and depth tested refractions, blurred reflections and full specularity. The house model is a free one I found online. The ground uses my grass shader pack, and the scene also contains a custom volumetric lighting solution (because I'm already rendering the shadowmap for the water).
Interested to hear thoughts on it.
(Sorry about the messenger noises in the background),
Namey5.