The grass shaders, which now after some modification are planned for release, have been reworked from essentially the ground up. The lighting has been re-done, and as such all shaders now use the Standard lighting model. Also, cutout shaders are now fixed meaning proper depth and shadow rendering. I'm honestly surprised at how well these have turned out. As for performance, it depends on what variant you are using. There is a current total of around 8 variants for different uses, all with wind animation and heightmap support.