Creating Game Mechanics (Rotation) Unreal Engine 5 | CIRCULATION Devlog #02

Опубликовано: 20 Июнь 2026
на канале: Oleg Klaus
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Please WISHLIST Circulation on Steam:
https://store.steampowered.com/app/28...

Join me in the second part of the "Circulation" devlog for my Unreal Engine 5 game. Today, I delve into the intricate details of implementing the core rotation mechanic that drives the gameplay experience. Discover the challenges I faced in designing a satisfying mechanic that involves rotating interconnected Rings to create pathways across levels.

Learn how I overcame obstacles in transferring rotation data and ensuring flexibility in control by setting up blueprint actors for platforms and Rotator objects. Dive into the technical breakdown of how events and custom variables were utilized to achieve individual ring control and adjustable rotation speeds.

Explore the evolution of the Rotator object design from an oil lamp concept to a more fitting electric light bulb, tailored to the gritty, metallic environment of "Circulation." Witness the creative process behind mesh creation, including intricate details like handles, physics-based cloth, and realistic lighting effects.

If you're passionate about game development and design, this devlog is for you. Leave a comment if you have any questions or want to learn more. Don't forget to subscribe for future updates on design insights and game development progress. Let's continue creating amazing games together! Thank you!