Artstation: https://www.artstation.com/artwork/v1...
This is a quick time-lapse to show the process I go through to bring a 3D asset from Blender to Unity. Low and High poly is created in Blender, Texturing in Substance Painter, then rendered in Unity and Marmoset Toolbag.
#Blender #Zbrush #SubstancePainter