🎮 In this tutorial, I am going to show you, how to create IK FK Switch & connect bones with controller.
00:10 - Introduction to IK and FK in Autodesk Maya
00:32 - Explanation of Forward Kinematics (FK)
01:04 - Explanation of Inverse Kinematics (IK)
01:42 - Drawing Bones in the Front View
02:02 - Duplicating Bones to Create Master, FK, and IK Chains
02:53 - Renaming the Joints for Better Organization
04:04 - Linking FK Bones to the Master Bone using Orient Constraint
05:24 - Linking IK Bones to the Master Bone using Orient Constraint
05:55 - Adding IK Handle to the IK Bone Chain
06:26 - Explaining the Weight Distribution Issue between IK and FK
07:15 - Manually Adjusting IK/FK Weights in the Channel Box
08:18 - Creating a Controller (NURBS Circle) for the IK/FK Switch
08:58 - Adding Custom IK/FK Attributes to the Controller
09:23 - Setting up Set Driven Key to Link the Controller and Master Bone
11:23 - Testing the IK/FK Switch Controller
12:04 - Conclusion and Wrap-up
• Autodesk maya | Ik Fk Switch Part 1