Lesson 4: Substance Painter | Headlight and Indicator Texture

Опубликовано: 20 Март 2026
на канале: Vaibhav Deshmukh Animation Mentor
1,768
41

⬇️ Download Headlight Model with UVs
https://drive.google.com/file/d/1WDdF...

In this tutorial we learn How to Create Headlight & Indicator with Opacity Map.

00:09 - Introduction: Applying Opacity and Transparency in Substance Painter
00:29 - Exporting UVs and Creating a New PBR Metallic Roughness Project
01:27 - Renaming Texture Sets for Organization
02:06 - Baking Mesh Maps and Enabling Opacity
02:45 - Changing Shader Settings for Alpha Blending (PBR Metal Rough with Alpha Blending)
03:16 - Adding Opacity Channel to Texture Set Settings
03:37 - Applying Opacity and Adjusting Metallic/Roughness for the Front Glass
04:28 - Setting Up the Reflective Inside Surface of the Headlight
05:04 - Adding a Procedural Brick Texture to the Height Map for Inner Details
06:46 - Smoothing the Height Map Texture
07:11 - Applying Metal Material to the Headlight Ring and Back Cover
07:58 - Applying Opacity, Color, and Roughness to the Inner Bulb
09:17 - Adding Texture/Lines to the Front Glass Surface
10:30 - Adding Text/Logos using the Height Map
11:12 - Creating an Indicator Texture using Tile Generator
12:15 - Changing Base Color to Orange for the Indicator Effect
12:44 - Conclusion and Wrap-up
   • Lesson 4: Substance Painter | Headlight an...