Math for Game Developers - In-Game Example

Опубликовано: 15 Февраль 2026
на канале: Jorge Rodriguez
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A real in-game example of how vectors can be used to create game mechanics, using the game Double Action.

You can find the website for DA here: http://doubleactiongame.com
You can find the source code for DA here: https://github.com/BSVino/DoubleAction

Question? Leave a comment below, or ask me on Twitter:   / vinobs