Getting Mario to jump with gravity by using a game loop and a delta time to break the velocity vectors into small pieces and apply them over time. Question? Leave a comment below, or ask me on Twitter: / vinobs
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Math for Game Developers - Character Movement (Points and Vectors)
Math for Game Developers - Character Movement 2 (Subtracting Vectors)
Math for Game Developers - Character Movement 3 (Vector Length)
Math for Game Developers - Distance Comparison
Math for Game Developers - Character Movement 4 (Vector Scaling)
Math for Game Developers - Character Movement 5 (Unit-Length Vectors)
Math for Game Developers - Character Movement 6 (Adding Vectors)
Math for Game Developers - In-Game Example
Math for Game Developers - Backstabbing (Dot Product)
Math for Game Developers - Backstabbing Part 2
Math for Game Developers - Jumping and Gravity (Time Delta, Game Loop)
Math for Game Developers - Smooth Move(ment) (Linear Interpolation)