UE5 Geometry Script - Assigning Materials to Mesh Areas
Опубликовано: 03 Июнь 2026 на канале: Ryan Schmidt
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Short UE5 Geometry Script Blueprints demo of how to configure MaterialIDs on a DynamicMesh object, and then assign material slots on the DynamicMeshComponent. This allows you to create procedurally-generated mesh Actors with multiple materials.