Checkpoint System - 09 - Roll A Ball in Unreal

Опубликовано: 21 Октябрь 2024
на канале: ACDev
493
20

In this video we create Checkpoint volumes that save our pawn's location, so that when we respawn we return to the nearest checkpoint.

00:00 - Intro
00:43 - Create Checkpoint Actor
01:46 - Spawn Point Transform
02:31 - Collision Overlap
03:26 - Set Spawn Point
04:51 - Test Functionality