🌟 Welcome to my channel! 🌟
I'm Jason, a solo indie game dev working passionately on my first big project: a cozy farming game with rogue-like elements, inspired by Stardew Valley, Harvest Moon, and Dark Cloud. 🌱🔮
In this video, I'll take you through the entire process of developing dynamic character animations and customisation in Unity! Here's what you can expect:
In this video, we take a deep dive into the latest updates and enhancements made to Brink Of Fate, my 2D farm sim/rogue-like game, over the past two months. It's been an intense period of development, and I'm excited to share all the new features and improvements with you!
First up, I’ve implemented a dynamic weather system, complete with particle effects and scriptable object weather patterns that change with each season. This adds a whole new level of immersion, as players can now experience a living, breathing world where the weather impacts gameplay. Speaking of seasons, the game now includes a robust season system that changes the tile palette and prefab sprites based on the current season, all powered by scriptable objects for easy customisation and expansion.
Audio has also seen a significant upgrade with the addition of a new audio manager, bringing in sound effects and music to enhance the overall gaming experience. To complement these changes, I've expanded the item list scriptable object, adding a massive library of items to the game, and created prefabs for each one. The crop system has received similar attention, with a host of new crops added to the crop list scriptable object, making farming more diverse and rewarding.
I’ve also reworked the inventory management system, transitioning from a list to a dictionary to allow for more efficient handling and numerous upgrades that streamline the player’s experience. On top of all this, I've added a character customiser to the paper doll system, offering a wide variety of clothing and hair options so players can design their character just the way they like.
This has been a monumental update, and we're getting closer to wrapping up Phase 1 of development. Stay tuned for the next phase, where I'll be introducing combat mechanics and the mystical jungle area for players to explore. Thanks for following along with the development of Brink Of Fate, and I can't wait to share more with you in the future!
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Seliel The Shaper's Pixel Art:
https://seliel-the-shaper.itch.io/
My pixel art:
https://studionamepending.itch.io/
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Thanks for watching and being a part of this incredible journey! Let's build this amazing game together! 🎉
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