Making A Stardew Valley Like Game #10: Allowed Weather Scenes

Опубликовано: 21 Июль 2026
на канале: [StudioNamePending...]
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🌟 Welcome to my channel! 🌟

I'm Jason, a solo indie game dev working passionately on my first big project: a cozy farming game with roguelike elements, inspired by Stardew Valley, Harvest Moon, and Dark Cloud. 🌱🔮

Welcome to this Unity tutorial! In this video, we’re going to take you through the steps to create realistic clouds and transform them into a stunning particle effect. We’ll also integrate everything with the ISaveable interface and use a scriptable object list to manage which scenes allow weather effects. Here’s what we’ll cover:

Creating Clouds:

Learn how to design and generate cloud textures.
Use Unity’s tools to bring your clouds to life with realistic shapes and movements.

Making Particle Effects:

Convert your cloud textures into dynamic particle effects.
Customize the particle system for realistic weather effects.
Integrating with ISaveable Interface:

Implement the ISaveable interface to save and load weather settings.
Ensure your weather effects persist across gameplay sessions.
Using Scriptable Object Lists:

Create scriptable objects to store scene information.
Set up a list to determine which scenes can have weather effects.

By the end of this tutorial, you’ll have a complete weather system that can be saved, loaded, and managed efficiently across different scenes in your game. Whether you're a beginner or an experienced developer, this step-by-step guide will help you enhance your game’s atmosphere with ease.

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