So, the chore with using Mixamo animations for "monkey" is monkey is less than anthropomorphic, in the people sense.
Many a collision then between body parts.
While it's somewhat theroputic, trying to tweak each decimated step, one keyframe at a time, it seemed daft that many of the (especially) hand motions were cyclic with monotonic points between inflections of 0, 1(odd).
So a code hack to take advantage of that since that seemd straight forward to convert between decimated linear keyframes to a reduce set of bezier keyframes.
Yes, there are likely other patters of actions, but often you are simply moving groups of keyframes up/down the Y axis.
Still trying to get this to work as an addon.
Early daze, early daze.
Too much fun!
Once I have the add-on sorted, and tested across multiple f-curve patterns, I'll release this sucker.
Constraints being, it assumes you're using a mixamo animation on a characture and have applied the mixamo control rig in blender, as it will be applied to the control bone animations.
Further murmurings at: https://organicmonkeymotion.wordpress...
Credits:
Shout out to real animators: • The Visual Effects Crisis
Thanks Blender Foundation for Blender. Thanks to people contributing to Mixamo. Thanks sasnad3 for low poly monkey.
Video editing by OpenShot
Video captured by OBS
Sound editing by Audacity
Doodly for intro and trailers to other episodes.
2D monkey's from ShutteStock.com
"Walk in the Black Forest" from: https://bitmidi.com/a-walk-inthe-blac... converted with Timidity.
https://quicksounds.com/
for monkey sound effects (monkey jabbering translation in CC)
http://www.zapsplat.com for other noise effects.