Ep. 03 | Adding Animations | Let's Make A Metroidvania in Unity!

Опубликовано: 24 Июль 2026
на канале: Night Run Studio
5,535
189

Your character can jump now—but without animations, it feels stiff and lifeless. In this episode of the Metroidvania Tutorial Series, we’ll fix that by building a full animation system with Unity’s Animator.

🎬 In this video, you’ll learn how to:
Create smooth Idle, Walk, and Jump animations
Add advanced states: Rising, Falling, and Landing
Use the Animator Controller with parameters & transitions
Write C# code to trigger animations at the right time
Organize your animations with a sub-state machine for jumps
By the end, your character will feel much more alive, responsive, and fun to control.

👉 Next up: we’ll start building out the world with tilemapping!

🎨 Assets Used (All Free for Commercial Use!)

Character → Brullov’s Generic Character v.0.2
https://brullov.itch.io/generic-char-...

Building Decorations → Brullov’s Castle of Despair
https://brullov.itch.io/2d-platformer...

Cave Tilemap → Szadi’s Pixel Fantasy Caves
https://szadiart.itch.io/pixel-fantas...

Kobold Warrior → Mattz Art’s Kobold Warrior Pack
https://xzany.itch.io/kobold-warrior-...

🔗 Patreon: Support the series + get early access & source code → /nightrunstudio
🎵 Music: Sinister Caves – Night Run Studio (from the Willard soundtrack)