🚀 Episode 2 of the 3D character creation series!
In the previous video, I created the character concept art in Photoshop. Now it’s time to bring the design into Blender, starting with body modeling.
In this stage, I modeled the entire body structure — without the head, textures, or details yet — focusing only on anatomy and proportions.
The goal is to build a strong foundation before adding the head, clothing, accessories, textures, and more!
🔧 Tools used:
Blender (3D modeling)
Concept art created in Photoshop (previous episode)
✨ Next episodes: we’ll model the head, refine the mesh, and start texturing.
📺 Watch Episode 1 here: [ • Character Design Timelapse in Photoshop fo... ]
Unity Asset Store Link: https://assetstore.unity.com/packages...
FAB Store: https://fab.com/s/15c7dbac7d2e
#Blender3D #3DModeling #CharacterCreation #DigitalArt #StylizedCharacter #GameArt