A tutorial on how to process textures for Unity for Albedo Cutout and Metal - Gloss.
Albedo = Colour information
Cutout = Alpha information stored in the Alpha Channel of the Albedo Map
Metal = Colour Information, Only the RED channel is used for Metalness.
Smooth = Alpha Information stored in the Alpha Channel of the Metalness Map.
If saving as a TARGA, make sure it is 32Bit
If saving as a PNG, use the Layers MASK for the Alpha information.
If you need 2 sided shaders, check out my range on Unity Asset Store and get in touch if you need those to work in certain Render Pipelines. https://assetstore.unity.com/packages...
Unity files (2018 - Built-In Render Pipeline / Convertable to URP/HDRP via Unity materials Upgrade feature): https://drive.google.com/file/d/1f_uI...
Sorry if this video was fast, you can always choose the 0.5x Speed or lower at the bottom of the video, but my voice may sound drunk and robotic haha!