Gedonia speedrun main quest any%

Опубликовано: 19 Август 2026
на канале: temanmu
64
3

Gedonia RTA 12:16 / IGT 11:10 (without loads). Played on patch 1.22a (latest at time of run) with easiest difficulty settings. This is my PB and probably WR for the patch.

In patch 1.22a bard chord damage was (rightfully) nerfed by about 50%. This has forced some run changes. Firstly, I now go 4int/3cha to get a little more experience and mana, instead of 3/4 like we used to. I incorporated the speed song in the first few minutes that the 1.21a WR holder used to jump into the glade at the cost of 2 skill points, which just barely fits in the overall budget. I obtain a waypoint, the jar quest, the secret stash near Fayreach, the third singing stone, and the knight dog quest to get just under level 15. I also grab the well-rested buff while in Fayreach for my buff slot buffer and some extra mana regen. At this point, the run is similar to the old style. I hit 15 on some exploration exp, grab arcane empowerment, create a good food stash, and interestingly I get into the teleport glitch goblin cave just before the 8:00 mark. This is about 15 seconds faster than my 11:00 run on patch 1.21a, so apparently the questing route is even better than the Darklands killing route that we used in the old patch. This is bittersweet though, because the rest of the run uses nerfed, but still respectable, bard chord damage to kill the bosses. The chord was also made to force you to stay still, but you can cast it from a mount, so I drop a horse into the boss arena while flying in. I have 150 mana using the starting staff and 4 int, which is exactly how much is needed for empowered chords. The well-rested buff keeps me topped off for casting on Dark God. After entering the portal and cutscene, I keep my arcane empowerment since it's in the 4th slot, and I drink the starting water along with arcane bread which keeps my mana topped off for chords on Light God.

Originally streamed live at   / temanmu