openFrameworks C++ creative coding superBasics tutorials. In this video we look at playing sound files using the ofSoundPlayer sample object and manipulate our sounds with volume, pan and playback style speed and direction. Follow me as I explore what can be done with sampled sounds and build a drunkards walk random generative sample player experiment.
see the next video where i make a generative ambient sample player based on Brian Eno's 'Music for Airports'
You can see even more about getting started in superBasics in the openFrameworks (https://openframeworks.cc) C++ based creative coding toolkit - for mac, windows, linux and raspberryPi.
Each video builds simple ideas and examples exploring making visuals, video, audio, 3D, physical computing and more.
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You can see source code and examples at https://github.com/danbz/art-and-code