Tips & Tricks on how to resolve the most common problems when importing Mixamo animations in Unity3D

Опубликовано: 12 Апрель 2026
на канале: Maty
15,867
349

After spending countless hours searching for a solution for all the small problems I had, when importing the animations I made in Mixamo to Unity 3D I decided to make a video tutorial on how to fix them.

I hope this video will solve the majority of the problems You may have when importing animation from Mixamo.

TLDW:
1. Fix the material by extracting the texture and the material from the FBX file (in the Material tab)
2. Change the "Rig Animation Type" to "Humanoid" (in the Rig tab)
3. Change the "Avatar Definition" of the animations to "Copy From Other Avatar" and choose the T-PoseAvatar as Source (in the Rig tab)
4. Change the "Scale Factor" of the T-Pose to e.g. 50 (in the Model tab)
5. For the Loop Animations (idle and run) select the - "Loop Time" checkbox (in the Animation tab)
6. For the Idle animation choose "Motion" - "Root Motion Node" and select "Root Transform" instead of "None" (in the Animation tab)
7. For the Run animation choose "Root Transform Rotation" - Based Upon (at Start) - Original instead of Body Orientation

Find more information in my tech blog:
https://www.thinker-talk.com/post/how...

#mixamo #unity3d #gamedev