Adventure Game - Explanation

Опубликовано: 11 Июль 2026
на канале: Ismael Ortiz - Game Audio
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Documented, designed, recorded and implemented dialogue, SFX and music systems in Unity using Wwise and custom C# scripts. Implemented reverb zones to control dialogue and SFX reverb sends in real-time. Optimized RAM and CPU in Wwise.

00:00 Preparation
00:45 Setting up Wwise
02:30 Reaper to Wwise
03:29 Conversion and Optimization

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