This setup is simulated with Phoenix FD 4.0's Honey quick setup toolbar preset without any changes to the simulation settings.
The Liquid particles are picked into a Particle Shader in Bubbles mode and the Count Multiplier is used to reduce the number of bubbles. Size variation can be used to make some bubbles larger or smaller for a more interesting result. The Liquid particle IDs must be simulated so that the Count Multiplier would look well in animation and will always remove the same particles.