Day in the Life: Working with Animators

Опубликовано: 28 Март 2026
на канале: Game Dev Chats
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For a change a pace, Ross thought it would be fun to step outside the how-to tips and show what a day in the life of a full-time indie looks like.

In this video, Ross and Peter Jones are working collaboratively to learn a new animation tool called Dragon Bones. Ross believes the tool has the potential to create a production pipeline that would enable indie developers the ability to mass produce assets at relatively low cost - giving them a competitive advantage that would put them on par with the resources of AAA studios. Peter is an enthusiastic animator eager to learn and master all of the cool stuff he animate on the characters once he's figured out how to rig the IK chain.

BONUS: View the last 20 seconds for why Engineers should NOT animate!