In this episode, we build the UI / User Interface for our inventory panel. This is the start of a multi-part tutorial on how to design an advanced inventory system in Godot 3.1. We will cover setting up the UI, implement randomized loot in random loot chests, looting the loot chests, saving and loading the inventory, make an item comparison functionality, deleting things from inventory and possibly more as this series develops.
⬧⬧⬧⬧⬧ GDC TUTORIALS ⬧⬧⬧⬧⬧
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⬧⬧⬧⬧⬧ LEARN MORE GAMEDEV ⬧⬧⬧⬧⬧
These books have helped me in my game design and programming, I whole fully recommend them to you!
Level Up! The Guide to Great Video Game Design ►► https://amzn.to/3hIg6dE
Game Programming Patterns ►► https://amzn.to/35IoDsH
The Art of Game Design: A Book of Lenses ►► https://amzn.to/35MSHoU
⬧⬧⬧⬧⬧ LIVESTREAMS ⬧⬧⬧⬧⬧
I Livestream game development twice a week right here on YouTube.
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1900 to 2200 (GMT+1/2 (winter/summertime), that's;
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1500 to 1800 (EST).
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⬧⬧⬧⬧⬧ ABOUT GDC ⬧⬧⬧⬧⬧
GDC, Game Development Center, was created to provide in-depth tutorials on game design theory and game development using the Godot Game Engine. I aim for multi-part Godot tutorials, allowing me to dive deeper into Godot's features.
⬧⬧⬧⬧⬧ ASSETS USED ⬧⬧⬧⬧⬧
https://opengameart.org/content/rpg-g...
⬧⬧⬧⬧⬧ DISCLAIMER ⬧⬧⬧⬧⬧
Some of these links go to one of my websites and some are affiliate links where I'll earn a small commission if you make a purchase at no additional cost or disadvantage to you. You will receive the same price and service.