Race time - How to create a 2D Arcade Style Top Down Car Controller in Unity tutorial Part 14

Опубликовано: 20 Июнь 2026
на канале: Pretty Fly Games
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Download complete Unity project 👉   / code-access-race-73563790   .
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In this part of the series we will continue to bring together all of the components such as AI, car selection etc with the aim to make a complete racing game. We'll introduce race time and will adapt the AI and the Ghost car recorder so it reacts to Race Start and End events.

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With this tutorial series you’ll be able to make a physics based race game with lots of drifting in no time. Car movement is often a challenge for a lot of developers but using simple tricks is often the best solution. If you want to try a game which uses this mechanic then feel free to take Total
Arcade Racing for a spin.

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This component is used in Total Arcade Racing which you can play on
🖥 Steam ► https://store.steampowered.com/app/12...
📺 Nintendo Switch ► https://www.nintendo.com/games/detail...
🚗 PlayStation ► https://store.playstation.com/en-us/c...
🎮Xbox ► https://www.xbox.com/en-us/games/stor...

Music: https://incompetech.com/wordpress/201...
Assets: https://www.kenney.nl/

Chapters:
00:00 Intro
00:13 What we'll cover in this tutorial
00:29 Building a track with tilemaps
02:00 Fix reversing AI
03:15 Lap counting
06:36 Race completed event
17:08 Race time
26:50 Small fixes
34:18 Race completed UI
43:09 💗Patreon supporters
0:42:30 Total Arcade Racing

#PrettyFlyGames #LearnUnity #UnityTutorials #gamedev