This technical session will dive into the Unity High-Definition Render Pipeline, advances in DirectX12, and the latest ray tracing features implemented for Xbox game development.
トヨタ新型「ハリアー」いつ登場!? サイズはそのまま? 高性能モデルもあり? ハイブリッド1本化? 次期型「大人気SUV」どんなクルマになるのか
🎁О ПЕРЕМЕНАХ НА КАНАЛЕ...🌟🙃👌
Red Planes | meme [ Eddsworld ]
[ENG] 'My Liberation Notes' Lee Minki, From story on side dish that made him finish 7 meals🍚to wise
AMA with Dr. Manoj Rathinaswamy Session 2
Челлендж тока бока
Sonic Forever, but I replaced the menu text file with the 1.5.1 patch notes
SEVISHGANLAR SUXBATI - SINFDOSH QIZNI KO'NDIRDI
What's New in Microsoft Game Development
What's New in the June 2024 GDK
Connecting your Microsoft Azure PlayFab data to Microsoft Fabric
Introduction to Accessibility and Inclusive Design in Gaming
Finding memory leaks by using PIX Timing Captures
Xbox’s Product Inclusion Framework & Inclusive Growth Doorways
Optimizing Game Development Workflows with Visual Studio and AI
How PlayFab Helped Texas Chain Saw Massacre Succeed
Keeping Online Communities Healthy
Minecraft Players at the Center of the Universe of Big Data
All things Azure & OpenAI for Game Development
DirectX State of the Union Ft. Work Graphs and Introducing DirectSR
Simplygon: Can HLOD save your game? Asset optimization for massive open world games
What's New in the March 2024 GDK
The Metrics View in PIX Timing Captures
Analyzing CPU Samples in PIX Timing Captures
Xbox Creators Welcome
Microsoft GameDev Connect: Microsoft Azure PlayFab Economy v2
Thread Dependency for PIX
Adding performance instrumentation for PIX APIs
PIX on Windows Overview
What's new in the October 2023 GDK
Achieving Real Time Ray Tracing on Xbox with Unity and DirectX12
Reimagining Game Industry Education Boosting Talent Pipeline and Career Opportunities